Serveur d'exploration sur le Magnificat

Attention, ce site est en cours de développement !
Attention, site généré par des moyens informatiques à partir de corpus bruts.
Les informations ne sont donc pas validées.

Vision-Based Game Interface Using Human Gesture

Identifieur interne : 000250 ( Main/Exploration ); précédent : 000249; suivant : 000251

Vision-Based Game Interface Using Human Gesture

Auteurs : Hye Sun Park [Corée du Sud] ; Do Joon Jung [Corée du Sud] ; Hang Joon Kim [Corée du Sud]

Source :

RBID : ISTEX:022EF102211749F244B2B2C4CC86BE7CA0B8713F

Abstract

Abstract: Vision-based interfaces pose a tempting alternative to physical interfaces. Intuitive and multi-purpose, these interfaces could allow people to interact with computer naturally and effortlessly. The existing various vision-based interfaces are hard to apply in reality since it has many environmental constraints. In this paper, we introduce a vision-based game interface which is robust in varying environments. This interface consists of three main modules: body-parts localization, pose classification and gesture recognition. Firstly, body-part localization module determines the locations of body parts such as face and hands automatically. For this, we extract body parts using SCI-color model, human physical character and heuristic information. Subsequently, pose classification module classifies the positions of detected body parts in a frame into a pose according to Euclidean distance between the input positions and predefined poses. Finally, gesture recognition module extracts a sequence of poses corresponding to the gestures from the successive frames, and translates that sequence into the game commands using a HMM. To assess the effectiveness of the proposed interface, it has been tested with a popular computer game, Quake II, and the results confirm that the vision-based interface facilitates more natural and friendly communication while controlling the game.

Url:
DOI: 10.1007/11949534_66


Affiliations:


Links toward previous steps (curation, corpus...)


Le document en format XML

<record>
<TEI wicri:istexFullTextTei="biblStruct">
<teiHeader>
<fileDesc>
<titleStmt>
<title xml:lang="en">Vision-Based Game Interface Using Human Gesture</title>
<author>
<name sortKey="Park, Hye Sun" sort="Park, Hye Sun" uniqKey="Park H" first="Hye Sun" last="Park">Hye Sun Park</name>
</author>
<author>
<name sortKey="Jung, Do Joon" sort="Jung, Do Joon" uniqKey="Jung D" first="Do Joon" last="Jung">Do Joon Jung</name>
</author>
<author>
<name sortKey="Kim, Hang Joon" sort="Kim, Hang Joon" uniqKey="Kim H" first="Hang Joon" last="Kim">Hang Joon Kim</name>
</author>
</titleStmt>
<publicationStmt>
<idno type="wicri:source">ISTEX</idno>
<idno type="RBID">ISTEX:022EF102211749F244B2B2C4CC86BE7CA0B8713F</idno>
<date when="2006" year="2006">2006</date>
<idno type="doi">10.1007/11949534_66</idno>
<idno type="url">https://api.istex.fr/document/022EF102211749F244B2B2C4CC86BE7CA0B8713F/fulltext/pdf</idno>
<idno type="wicri:Area/Istex/Corpus">000260</idno>
<idno type="wicri:explorRef" wicri:stream="Istex" wicri:step="Corpus" wicri:corpus="ISTEX">000260</idno>
<idno type="wicri:Area/Istex/Curation">000252</idno>
<idno type="wicri:Area/Istex/Checkpoint">000234</idno>
<idno type="wicri:explorRef" wicri:stream="Istex" wicri:step="Checkpoint">000234</idno>
<idno type="wicri:doubleKey">0302-9743:2006:Park H:vision:based:game</idno>
<idno type="wicri:Area/Main/Merge">000250</idno>
<idno type="wicri:Area/Main/Curation">000250</idno>
<idno type="wicri:Area/Main/Exploration">000250</idno>
</publicationStmt>
<sourceDesc>
<biblStruct>
<analytic>
<title level="a" type="main" xml:lang="en">Vision-Based Game Interface Using Human Gesture</title>
<author>
<name sortKey="Park, Hye Sun" sort="Park, Hye Sun" uniqKey="Park H" first="Hye Sun" last="Park">Hye Sun Park</name>
<affiliation wicri:level="1">
<country xml:lang="fr">Corée du Sud</country>
<wicri:regionArea>Department of Computer Engineering, Kyungpook National Univ.</wicri:regionArea>
<wicri:noRegion>Kyungpook National Univ.</wicri:noRegion>
</affiliation>
<affiliation wicri:level="1">
<country wicri:rule="url">Corée du Sud</country>
</affiliation>
</author>
<author>
<name sortKey="Jung, Do Joon" sort="Jung, Do Joon" uniqKey="Jung D" first="Do Joon" last="Jung">Do Joon Jung</name>
<affiliation wicri:level="1">
<country xml:lang="fr">Corée du Sud</country>
<wicri:regionArea>Department of Computer Engineering, Kyungpook National Univ.</wicri:regionArea>
<wicri:noRegion>Kyungpook National Univ.</wicri:noRegion>
</affiliation>
<affiliation wicri:level="1">
<country wicri:rule="url">Corée du Sud</country>
</affiliation>
</author>
<author>
<name sortKey="Kim, Hang Joon" sort="Kim, Hang Joon" uniqKey="Kim H" first="Hang Joon" last="Kim">Hang Joon Kim</name>
<affiliation wicri:level="1">
<country xml:lang="fr">Corée du Sud</country>
<wicri:regionArea>Department of Computer Engineering, Kyungpook National Univ.</wicri:regionArea>
<wicri:noRegion>Kyungpook National Univ.</wicri:noRegion>
</affiliation>
<affiliation wicri:level="1">
<country wicri:rule="url">Corée du Sud</country>
</affiliation>
</author>
</analytic>
<monogr></monogr>
<series>
<title level="s">Lecture Notes in Computer Science</title>
<imprint>
<date>2006</date>
</imprint>
<idno type="ISSN">0302-9743</idno>
<idno type="eISSN">1611-3349</idno>
<idno type="ISSN">0302-9743</idno>
</series>
<idno type="istex">022EF102211749F244B2B2C4CC86BE7CA0B8713F</idno>
<idno type="DOI">10.1007/11949534_66</idno>
<idno type="ChapterID">Chap66</idno>
<idno type="ChapterID">66</idno>
</biblStruct>
</sourceDesc>
<seriesStmt>
<idno type="ISSN">0302-9743</idno>
</seriesStmt>
</fileDesc>
<profileDesc>
<textClass></textClass>
<langUsage>
<language ident="en">en</language>
</langUsage>
</profileDesc>
</teiHeader>
<front>
<div type="abstract" xml:lang="en">Abstract: Vision-based interfaces pose a tempting alternative to physical interfaces. Intuitive and multi-purpose, these interfaces could allow people to interact with computer naturally and effortlessly. The existing various vision-based interfaces are hard to apply in reality since it has many environmental constraints. In this paper, we introduce a vision-based game interface which is robust in varying environments. This interface consists of three main modules: body-parts localization, pose classification and gesture recognition. Firstly, body-part localization module determines the locations of body parts such as face and hands automatically. For this, we extract body parts using SCI-color model, human physical character and heuristic information. Subsequently, pose classification module classifies the positions of detected body parts in a frame into a pose according to Euclidean distance between the input positions and predefined poses. Finally, gesture recognition module extracts a sequence of poses corresponding to the gestures from the successive frames, and translates that sequence into the game commands using a HMM. To assess the effectiveness of the proposed interface, it has been tested with a popular computer game, Quake II, and the results confirm that the vision-based interface facilitates more natural and friendly communication while controlling the game.</div>
</front>
</TEI>
<affiliations>
<list>
<country>
<li>Corée du Sud</li>
</country>
</list>
<tree>
<country name="Corée du Sud">
<noRegion>
<name sortKey="Park, Hye Sun" sort="Park, Hye Sun" uniqKey="Park H" first="Hye Sun" last="Park">Hye Sun Park</name>
</noRegion>
<name sortKey="Jung, Do Joon" sort="Jung, Do Joon" uniqKey="Jung D" first="Do Joon" last="Jung">Do Joon Jung</name>
<name sortKey="Jung, Do Joon" sort="Jung, Do Joon" uniqKey="Jung D" first="Do Joon" last="Jung">Do Joon Jung</name>
<name sortKey="Kim, Hang Joon" sort="Kim, Hang Joon" uniqKey="Kim H" first="Hang Joon" last="Kim">Hang Joon Kim</name>
<name sortKey="Kim, Hang Joon" sort="Kim, Hang Joon" uniqKey="Kim H" first="Hang Joon" last="Kim">Hang Joon Kim</name>
<name sortKey="Park, Hye Sun" sort="Park, Hye Sun" uniqKey="Park H" first="Hye Sun" last="Park">Hye Sun Park</name>
</country>
</tree>
</affiliations>
</record>

Pour manipuler ce document sous Unix (Dilib)

EXPLOR_STEP=$WICRI_ROOT/Wicri/Musique/explor/MagnificatV1/Data/Main/Exploration
HfdSelect -h $EXPLOR_STEP/biblio.hfd -nk 000250 | SxmlIndent | more

Ou

HfdSelect -h $EXPLOR_AREA/Data/Main/Exploration/biblio.hfd -nk 000250 | SxmlIndent | more

Pour mettre un lien sur cette page dans le réseau Wicri

{{Explor lien
   |wiki=    Wicri/Musique
   |area=    MagnificatV1
   |flux=    Main
   |étape=   Exploration
   |type=    RBID
   |clé=     ISTEX:022EF102211749F244B2B2C4CC86BE7CA0B8713F
   |texte=   Vision-Based Game Interface Using Human Gesture
}}

Wicri

This area was generated with Dilib version V0.6.31.
Data generation: Tue Aug 15 20:27:11 2017. Site generation: Thu Jan 4 15:18:55 2024